The adventurer’s field guide / Skills Guide

Between Adventures IDLE Skills Guide

Train with a purpose. Find the skill your next objective needs, then check the relevant unlock.

Updated for Early AccessHotfix #6Sources checked:
Quick answer

Mining, Woodcutting, Fishing and Gathering reach resource tiers 3–7 at skill levels 18, 28, 40, 55 and 70. Train the discipline supplying your next recipe; a newly available tier is useful when you need its output.

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Which skill should you train first?

Start with the material or usable item your next objective needs. Find it in the game, then select the skill that supplies it. After that goal is met, choose again. This gives you a useful training order without pretending one skill is always best.

For production, check whether you can keep a relevant gathering task running alongside it. Do not choose the highest available resource solely because it is new: the material you need for the next craft may still come from an earlier tier.

Scope of this skill hubThe official launch list confirms all 11 skill names below. The cards summarize their role and give editorial training prompts. Specific recipe mappings, XP rates and most unlocks are currently unverified.

Verified gathering milestones

Official · Hotfix #5

Hotfix #5 changed the level requirements for these resource tiers in Mining, Woodcutting, Fishing and Gathering. The number is the relevant skill’s level, not an account-level recommendation.

Resource tierRequired skill level
Tier 318
Tier 428
Tier 540
Tier 655
Tier 770

These are published resource-tier requirements, not a complete resource database. Individual item names, tier 1–2 and tier 8 requirements, mastery thresholds and time-to-level are not included.

Enter your level in the milestone lookup →

Gathering skills

gathering

Mining

What it does: Ore and mining-resource collection.

When to train: When your selected recipe calls for a resource shown in Mining.

Used with: Production and tool choices.

gathering

Woodcutting

What it does: Wood-resource collection.

When to train: When your selected recipe needs a resource in Woodcutting.

Used with: Production and gathering tools.

gathering

Fishing

What it does: Fishing-resource collection.

When to train: When a current objective or usable recipe requires a fishing resource.

Used with: Recipe planning and resource mastery.

gathering

Gathering

What it does: The game’s named Gathering activity.

When to train: When the material you need appears in its resource list.

Used with: Production inputs and resource mastery.

Recipes you can identify in the game

Screenshot reference · current values unconfirmed These are readable examples from official store images. Some resource levels in the image set differ from Hotfix #5. Use them to identify the interface and items; confirm numbers in your installed game before spending.

OutputIngredients shownSkill / displayed levelDisplayed time / XP
Cooked Copperscale1 CopperscaleCooking · 246 seconds · 100 XP
Uncommon Battle Axe3 Copper Ingots + 1 Coal IngotBlacksmithing · 104 seconds · 200 XP
Hardened Copper Fishing Rod15 Copper Ingots + 2 Crag Root Timber + 1 Copper Fishing RodBlacksmithing · 114 seconds · 565 XP

Read the ingredient counter correctly: the Battle Axe image shows Copper Ingot (4/3): four owned, three required. The rod’s (4/15) means four owned and fifteen required. Recheck the recipe after changing output rarity.

Blacksmithing recipe for an Uncommon Battle Axe with Copper Ingot and Coal Ingot inputs
Official Steam screenshot · build date not supplied. Open full-size source ↗
See the cooking and fishing-rod source images
Cooking recipe for Cooked Copperscale requiring one Copperscale
Official Steam screenshot · build date not supplied. Open full-size source ↗
Hardened Copper Fishing Rod recipe showing three ingredient requirements
Official Steam screenshot · build date not supplied. Open full-size source ↗

Download these source-linked example records →

Production skills

production

Blacksmithing

What it does: An equipment-production discipline.

When to train: When an available recipe creates an item that fits your next goal.

Used with: Equipment, materials and crafting.

production

Crafting

What it does: An item-production discipline.

When to train: When a usable recipe solves an immediate material or equipment need.

Used with: Gathering and inventory planning.

production

Cooking

What it does: The game’s cooking discipline.

When to train: When a listed recipe produces something useful for your current plan.

Used with: Consumable planning; inspect each recipe’s effect.

production

Alchemy

What it does: The game’s alchemy discipline.

When to train: When you can identify a useful output and supply its listed ingredients.

Used with: Consumables and material planning.

Potion recipe levels after Hotfix #6

Official · Hotfix #6 · Sep 10 UTC

These are required Alchemy levels for crafting, not character levels for equipping potions. Hotfix #6 removed the player-level equip requirement from all potions.

Published potion categoryRequired Alchemy levelPrevious requirement
Tier 2-145
Tier 3-1810
Tier 4-11215
Tier 1-2 refinements1530

At Alchemy 4, check Tier 2-1 recipes; at 8, check Tier 3-1; at 12, check Tier 4-1. Recipe labels are preserved exactly as the patch names them.

Magic & equipment progression

enhancement

Arcane School

What it does: The game’s magical training system.

When to train: When an available magical option supports your current combat plan.

Used with: Combat; read the ability and mastery tooltips.

enhancement

Upgrade

What it does: The game’s equipment-upgrade system.

When to train: When you have a piece worth investing in and understand the displayed cost.

Used with: Equipment; compare the result before committing.

enhancement

Enchantment

What it does: Equipment enhancement through enchantment.

When to train: When an available enhancement is useful for gear you expect to keep.

Used with: Equipment and enchantment materials.

Resource mastery XP examples

Official · Hotfix #6 · Sep 10 UTC

Hotfix #6 publishes the examples below. Mastery XP is separate from skill XP; the patch also adds a level-30 mastery milestone to the four gathering disciplines.

Resource tierMastery XP per action
Tier 15
Tier 320
Tier 8100

Action times and intermediate-tier values are not supplied here.

Make the level useful

  • Recheck newly available resources after patch changes. You may already meet a reduced requirement.
  • Keep skill level separate from mastery. A published tier requirement does not establish the best mastery strategy.
  • Match production to supply. Inspect a recipe’s inputs before leaving a crafting task running.
  • Review your goal after an unlock. A new resource is an option, not an obligation to abandon what you need.

For the full decision loop, return to the beginner guide. For a sale-focused session, use the gold guide.

Common questions

How many skills are in Early Access?

The official launch announcement lists 11: Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment.

Do these tier levels apply to Crafting?

No. The published tier requirements shown here apply to Mining, Woodcutting, Fishing and Gathering. Do not reuse them as crafting recipe requirements.

Does a new tier mean faster XP?

The unlock level alone cannot establish that. A comparison would also need action times, XP and your applicable bonuses. Those complete inputs are not verified here.

Where to go next

Sources & verification

How to read the evidence

Official Developer announcement or reply. Community Player report, not reproduced by us. Unknown More evidence needed. Routes and priorities are editorial advice. No in-game tests are claimed.